scr_depth_ypos(y + 10); multiples = 32; y_plat = ystart; y_ow = ystart; y_back = ystart; y_depth = 32; y_depth_plat = 4; y = y_back + y_depth; ignore_yorigin = 0; var _floor = instance_place(x, y, obj_plat_floortex); if (instance_exists(_floor)) y_plat = _floor.y; with (instance_create(x - (image_xscale * 20), y_plat, obj_plat_slope)) { image_xscale = other.sprite_width / sprite_width; image_yscale = other.sprite_height / sprite_height; visible = 0; }