instant = 0; command_num[0] = 0; command[0] = 0; command_arg1[0] = 0; command_arg2[0] = 0; command_arg3[0] = 0; command_arg4[0] = 0; command_arg5[0] = 0; command_arg6[0] = 0; i = 0; count = 0; _c = "none"; command_actor[0] = 43894389; master_object = 4839438; alarm[0] = 1; msg_active = false; if (i_ex(obj_cutscene_master)) depth = obj_cutscene_master.depth - 5;