_credits_audio = instance_find(obj_credits_ch5_audio, 0); _credits_audio.add_event_listener(id); global.interact = 1; with (obj_mainchara) { visible = false; x = 600; y = 280; } con = 0; customcon = 0; layer_set_visible("ASSETS_DOORS", false); var door_kris = scr_marker(159, 152, spr_dw_door_kris); with (door_kris) scr_depth(); var door_susie = scr_marker(344, 94, spr_dw_door_susie); with (door_susie) scr_depth(); var door_noelle = scr_dark_marker(535, 107, spr_dw_door_noelle); with (door_noelle) scr_depth(); _lancer_marker = scr_dark_marker(625, 223, spr_lancer_shovel_wipe); with (_lancer_marker) scr_depth(); _susie_marker = scr_dark_marker(544, 202, spr_susie_walk_back_hammer); with (_susie_marker) scr_depth(); emit_event = function(arg0) { if (arg0 != "timestamp_changed") exit; if (_credits_audio.get_timestamp() == 80.4) { _credits_audio.remove_event_listener(id); instance_create(0, 0, obj_persistentfadein); room_goto(room_dw_castle_rooms_susie); } };