con = 0; image_speed = 0; image_xscale = 2; image_yscale = 2; thrown = 0; scr_depth(); throwtime = 45; throwspeed = 4; throwcount = 1; throwwait = 5; makeShuriken = function() { var shuriken = instance_create(x + 60, y + 122, obj_climb_bullet_shuriken_vert); with (shuriken) { vsp = other.throwspeed; depth = other.depth + 1; damage = 20; } };