if (con == 1) { overlap_timer -= 1; if (overlap_timer2 >= 24) { con = 2; jump_off(); with (obj_climb_kris) { fallingcon = 1; fallingtimer = 999; } } if (overlap_timer <= 0) { con = 2; jump_off(); } } if (con == 2) climbable.x = -999;