sprite_index = choose(spr_bush_leaf, spr_bush_leaf2, spr_bush_leaf3); target = -4; center = new Vector2(0, 0); offset = new Vector2(0, 0); height = random_range(0, 10) + 150; height_offset = 0; siner = 0; cosiner = random_range(-1, 1); init = false; distance = 16; start_distance = 70; despawn = false; style = 0; owner = -4; strength = 1; str_mod = 0; image_xscale = 1; image_yscale = 1; image_speed = 0.25; lifetime = 60; image_alpha = 0; start_depth = depth; riser = 1; downward = false;