if (con < 0) exit; if (con == 0 && !i_ex(obj_cutscene_master)) { con = 5; global.interact = 1; alarm[0] = 1; with (obj_event_manager) trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_1); scr_complete_save_file(); } if (con == 6) { con = 7; cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); c_sel(kr); c_setxy(302, 280); if (auto_mode) c_sprite(spr_krisu_walk_balloon); c_autowalk(0); c_imagespeed(0.1); c_sel(su); c_setxy(298, 264); c_facing("susieunhappy"); c_pannable(1); c_pan(150, cameray(), 1); c_wait(1); c_var_lerp_instance(blackall, "image_alpha", 1, 0, 60); c_sel(su); c_walkdirect_speed(298, 91, 2); c_sel(kr); c_walkdirect_speed_wait(302, 121, 1); c_halt(); c_msgside("bottom"); c_speaker("susie"); c_msgsetloc(0, "\\ED* I guess..^1. what I want to say is.../%", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_81_0"); c_talk_wait(); c_mus2("volume", 0, 60); c_customfunc(function() { bgm_track[0] = snd_init("night_ambience.ogg"); bgm_track[1] = mus_loop_ext(bgm_track[0], 1, 1); mus_volume(bgm_track[1], 0, 0); mus_volume(bgm_track[1], 0.7, 60); }); c_wait(60); c_sel(su); c_sprite(spr_susie_head_down_right_more); c_speaker("susie"); c_msgsetloc(0, "\\ER* Kris^1, this can't just be our \"adventures\" anymore./", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_100_0"); c_msgnextloc("\\EU* People are in..^1. actual danger./", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_101_0"); c_msgnextloc("\\ER* Your dad^1, is in actual danger./", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_102_0"); c_msgnextloc("\\EV* We can't mess up anymore./", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_103_0"); c_msgnextloc("\\EU* We have to tell someone./", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_104_0"); c_msgnextloc("\\ED* Someone closer to the Shelter codes./", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_105_0"); c_msgnextloc("\\EJ* Someone who can help us fight./", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_106_0"); c_msgnextloc("\\ED* Kris^1, this can't just be a me and you thing./", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_107_0"); c_msgnextloc("\\EN* It needs to be.../", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_108_0"); c_msgnextloc("\\ET* Noelle's thing^1, too./%", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_109_0"); c_talk(); c_wait_box(1); c_sprite(spr_susie_walk_up_lw); c_wait_box(3); c_sprite(spr_susie_head_down_left_more); c_wait_box(5); c_sprite(spr_susie_walk_up_lw); c_wait_box(7); c_sprite(spr_susie_head_down_right_more); c_wait_box(9); c_sprite(spr_susie_head_down_left_more); c_wait_talk(); c_sel(su); c_sprite(spr_susie_walk_up_lw); c_autodepth(0); c_autowalk(0); c_imagespeed(0.2); c_walkdirect_wait(307, 76, 30); c_halt(); c_wait(15); c_snd_play(snd_dooropen); c_sel(su); c_visible(0); c_var_instance(_door_susie_marker, "visible", 1); c_wait(5); c_var_lerp_to_instance(_door_susie_marker, "image_index", 6, 30); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\ES* Kris.../%", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_150_0"); c_talk_wait(); c_var_instance(_door_susie_marker, "sprite_index", spr_susie_close_door_hold); c_var_instance(_door_susie_marker, "image_index", 0); c_wait(6); c_var_instance(_door_susie_marker, "image_index", 1); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\E8* Thanks for walking me home./%", "obj_ch5_LWF_town_schooldoor_slash_Step_0_gml_162_0"); c_talk_wait(); c_var_instance(_door_susie_marker, "sprite_index", spr_susie_close_door_close); c_var_instance(_door_susie_marker, "image_index", 0); c_var_lerp_to_instance(_door_susie_marker, "image_index", 4, 30); c_wait(30); c_snd_play(snd_doorclose); c_wait(180); c_customfunc(function() { with (obj_border_controller) hide_border(1); }); c_wait(1); c_customfunc(function() { global.plot = 580; snd_free_all(); room_goto(room_ed); }); c_waitcustom(); } enum UnknownEnum { Value_0, Value_1 }