_timer = 0; _active = true; depth = 400000; _ballregionl = camerax() + 140; _ballregionr = camerax() + 170; _bally = cameray() + 70; open_door = function() { _active = true; _ballregionl = camerax() + 130; _ballregionr = camerax() + 90; _bally = cameray() + 70; }; close_door = function() { _active = false; };