with (obj_ch5_LW20W_blur2) instance_destroy(); doend = function() { timer = 0; con = 99; snd_stop_all(); snd_free_all(); doshade = false; index = -1; image_blend = c_black; scr_complete_save_file_b(); if (!global.is_console) { if (global.launcher) scr_chapterswitch(0); else game_restart_true(); exit; } }; gettimer = function(arg0) { var val = round(arg0 * 30); return val; }; crttimer = 0; crt_glitch = 5; chromStrength = 0.25; image_blend = c_white; timer = 0; siner = 0; mysurf = -4; index = -1; con = 0; doshade = true; shader = 28; u_time = shader_get_uniform(shader, "TIME"); u_aber = shader_get_uniform(shader, "aberation_amount"); texture_one = sprite_get_texture(spr_rainbow, 0); aberration = 0; surf = -4; speedcheck = 0; time = 0; spd = 0.5; alpha = 0; blocks = []; array_push(blocks, { x: 12, y: 3, w: 11, h: 10 }); array_push(blocks, { x: 24, y: 3, w: 11, h: 10 }); array_push(blocks, { x: 35, y: 3, w: 11, h: 10 }); array_push(blocks, { x: 47, y: 3, w: 11, h: 10 }); array_push(blocks, { x: 61, y: 0, w: 7, h: 13 }); array_push(blocks, { x: -40, y: -40, w: 0, h: 0 }); array_push(blocks, { x: 83, y: 0, w: 11, h: 13 }); array_push(blocks, { x: 95, y: 0, w: 11, h: 13 }); array_push(blocks, { x: 107, y: 2, w: 11, h: 11 }); array_push(blocks, { x: 119, y: 2, w: 11, h: 11 }); array_push(blocks, { x: 133, y: 0, w: 7, h: 13 }); array_push(blocks, { x: 143, y: 3, w: 11, h: 10 }); array_push(blocks, { x: 155, y: 3, w: 11, h: 10 }); array_push(blocks, { x: -40, y: -40, w: 0, h: 0 }); array_push(blocks, { x: 179, y: 0, w: 11, h: 13 }); array_push(blocks, { x: 0, y: 19, w: 11, h: 13 }); array_push(blocks, { x: 14, y: 20, w: 7, h: 12 }); array_push(blocks, { x: 24, y: 19, w: 11, h: 13 }); array_push(blocks, { x: 36, y: 22, w: 11, h: 10 }); array_push(blocks, { x: -40, y: -40, w: 0, h: 0 }); array_push(blocks, { x: 60, y: 19, w: 11, h: 13 }); blocksLength = array_length(blocks);