shader = 28; u_time = shader_get_uniform(shader, "TIME"); u_aber = shader_get_uniform(shader, "aberation_amount"); texture_one = sprite_get_texture(spr_rainbow, 0); aberration = 0; surf = -4; speedcheck = 0; time = 0; spd = 0.5; alpha = 0; _insert_text = stringsetloc("INSERT\nCHAPTER 7 SIDE B", "obj_ch5_LW20W_crt_slash_Create_0_gml_20_0");