if (con < 0) exit; if (con == 0) { var triggered = false; with (_trigger) { if (place_meeting(x, y, obj_mainchara)) triggered = true; } if (triggered) con = 1; } if (con == 1 && global.interact == 0 && !d_ex()) { con = 5; global.interact = 1; scr_speaker("susie"); msgsetloc(0, "\\ED* Oh yeah^1, Kris..^1. uhh..^1. I was thinking^1, y'know./", "obj_ch5_LW11_slash_Step_0_gml_28_0"); msgnextloc("\\EN* If things go well today^1, we might have another shot at getting.../", "obj_ch5_LW11_slash_Step_0_gml_29_0"); msgnextloc("\\ET* Into Noelle's house^1, right?/", "obj_ch5_LW11_slash_Step_0_gml_30_0"); msgnextloc("\\EN* And if we do that^1, we can try get the code again./", "obj_ch5_LW11_slash_Step_0_gml_31_0"); msgnextloc("\\E2* So don't worry^1. It's all part of the plan^1, y'know?/", "obj_ch5_LW11_slash_Step_0_gml_32_0"); msgnextloc("\\ED* Just.../", "obj_ch5_LW11_slash_Step_0_gml_33_0"); msgnextloc("\\EN* Help me make sure everything goes good./%", "obj_ch5_LW11_slash_Step_0_gml_34_0"); d_make(); } if (con == 5 && !d_ex()) { con = -1; global.interact = 0; global.plot = 100; with (_trigger) instance_destroy(); }