if (_sprite == -4) exit; draw_sprite_ext(_sprite, _prev_prev_index, ((camerax() + (view_wport[0] / 2)) - (sprite_get_width(_sprite) * 2)) + _prev_prev_x_pos, cameray() + _y_offset, 4, 4, 0, c_white, _prev_prev_alpha); draw_sprite_ext(_sprite, _prev_index, ((camerax() + (view_wport[0] / 2)) - (sprite_get_width(_sprite) * 2)) + _prev_x_pos, cameray() + _y_offset, 4, 4, 0, c_white, _prev_alpha); draw_sprite_ext(_sprite, _next_index, ((camerax() + (view_wport[0] / 2)) - (sprite_get_width(_sprite) * 2)) + _next_x_pos, cameray() + _y_offset, 4, 4, 0, c_white, _next_alpha); draw_sprite_ext(_sprite, _next_next_index, ((camerax() + (view_wport[0] / 2)) - (sprite_get_width(_sprite) * 2)) + _next_next_x_pos, cameray() + _y_offset, 4, 4, 0, c_white, _next_next_alpha); draw_sprite_ext(_sprite, _current_index, ((camerax() + (view_wport[0] / 2)) - (sprite_get_width(_sprite) * 2)) + _current_x_pos, cameray() + _y_offset, 4, 4, 0, c_white, _current_alpha);