for (var i = 0; i < _stat_total; i++) { draw_sprite_ext(_sprite, i, camerax() + 420, cameray() + 120 + (24 * i), 2, 2, 0, statcolor[i], 1); for (var j = 0; j < get_star_amount(i); j++) draw_sprite_ext(spr_thrashstar, i, camerax() + 490 + (j * 20), cameray() + 120 + (24 * i), 2, 2, 0, statcolor[i], 1); }