var _x = camerax() + (view_wport[0] / 2); y_pos = 14; gpu_set_blendenable(false); gpu_set_colorwriteenable(false, false, false, true); draw_set_alpha(overlay_alpha); draw_set_color(c_black); ossafe_fill_rectangle(-10, -10, room_width + 10, room_height + 10); draw_set_color(c_white); draw_set_alpha(1); draw_set_alpha(0); d_triangle_color(_x, y_pos - 620, _x - 70, y_pos + 270, _x + 70, y_pos + 270, 16777215, 0, 0, false); d_ellipse(_x - 70, y_pos + 240, _x + 70, y_pos + 300, false); draw_set_alpha(1); gpu_set_blendenable(true); gpu_set_colorwriteenable(true, true, true, true); gpu_set_blendmode_ext(bm_src_alpha, bm_inv_dest_alpha); draw_set_alpha(0); draw_set_color(c_black); ossafe_fill_rectangle(-10, -10, room_width + 10, room_height + 10); draw_set_color(c_white); draw_set_alpha(1); gpu_set_blendmode(bm_normal); gpu_set_blendmode(bm_add); draw_set_alpha(0.5); d_triangle_color(_x, y_pos - 620, _x - 70, y_pos + 270, _x + 70, y_pos + 270, 16777215, 0, 0, false); d_ellipse(_x - 70, y_pos + 240, _x + 70, y_pos + 300, false); draw_set_alpha(1); gpu_set_blendmode(bm_normal);