_active = false; _anim_index = 0; _anim_timer = 0; _anim_speed = 0; _arm_index = 0; _rummage_loop = false; _state = 0; _kris_x = x; _kris_y = y; _finished = false; start = function() { _active = true; }; pause = function() { _active = false; }; get_kris_x = function() { return _kris_x; }; get_kris_y = function() { return _kris_y; }; heart_burst_event = function() { scr_shakescreen(); var burst = instance_create(x + 8, y + 8, obj_heartburst); burst.depth = depth - 10; snd_play(snd_grab); snd_play(snd_hurt1); };