_target = -4; _init = false; _parent = -4; _finished = false; sprite_index = spr_blue_cloud; image_xscale = 0; image_yscale = 0; visible = true; timer = 0; con = 0; heal_lerp = -1; init = function(arg0, arg1) { _parent = arg0; _target = arg1; _init = true; }; clean_up = function() { _finished = true; instance_destroy(); };