if (con < 0) exit; if (con == 0) { con = 1; alarm[0] = 30; scr_miniface_init_flowers(); } if (con == 2 && !d_ex()) { con = 3; cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); fl = actor_count + 1; fl_actor = instance_create(660, 627, obj_actor); scr_actor_setup(fl, fl_actor, "flowery"); fl_actor.sprite_index = spr_flowery_mad_eyescovered; as = actor_count + 2; as_actor = instance_create(camerax() + view_wport[0] + 120, 650, obj_actor); scr_actor_setup(as, as_actor, "asgore"); as_actor.sprite_index = spr_asgore_armor_run_left; c_sel(kr); c_sprite(spr_kris_floor_down); c_setxy(253, 734); c_sel(su); c_visible(0); c_sel(ra); c_visible(0); c_pannable(1); c_pan(120, cameray(), 1); c_mus2("initloop", "wind_highplace.ogg", 0); c_mus2("volume", 0, 0); c_mus2("volume", 0.7, 60); c_var_lerp_instance(blackall, "image_alpha", 1, 0, 60); c_wait(90); var sword_wipe = scr_flag_get(1852) == 2; if (sword_wipe) { c_speaker("flowery_s"); c_fefc(0, 0); c_msgsetloc(0, "* I..^1. I hesitated..^1. why.../%", "obj_ch5_DW30_slash_Step_0_gml_68_0"); c_talk_wait(); c_wait(15); c_sel(fl); c_sprite(spr_flowery_yell); c_shakeobj(); c_speaker("flowery"); c_msgsetloc(0, "\\EM* It's not right!^1! We have to defeat you!!^1! We have to!!!/", "obj_ch5_DW30_slash_Step_0_gml_75_0"); c_msgnextloc("\\EN* Get up!!!/%", "obj_ch5_DW30_slash_Step_0_gml_76_0"); c_talk(); c_wait_box(1); c_sel(fl); c_sprite(spr_flowery_mad_forward); c_shakeobj(); c_wait_talk(); } else { c_speaker("flowery_s"); c_fefc(0, 0); c_msgsetloc(0, "* Kris..^1. you.../%", "obj_ch5_DW30_slash_Step_0_gml_83_0"); c_talk_wait(); c_wait(15); c_sel(fl); c_sprite(spr_flowery_mad_forward); c_shakeobj(); c_speaker("flowery_s"); c_msgsetloc(0, "\\EE* Why didn't you counter my attack?!/", "obj_ch5_DW30_slash_Step_0_gml_89_0"); c_msgnextloc("\\EF* Are you giving up on your father now!?/", "obj_ch5_DW30_slash_Step_0_gml_90_0"); c_msgnextloc("\\EG* Kris^1, get up!/%", "obj_ch5_DW30_slash_Step_0_gml_91_0"); c_talk(); c_wait_box(1); c_sel(fl); c_sprite(spr_flowery_kneel_hurt); c_shakeobj(); c_wait_box(2); c_sel(fl); c_sprite(spr_flowery_mad_forward); c_shakeobj(); c_wait_talk(); c_sel(fl); c_sprite(spr_flowery_kneel_hurt); c_wait(5); c_speaker("flowery_s"); c_msgsetloc(0, "\\EG* We can't fight you until you stand up!/%", "obj_ch5_DW30_slash_Step_0_gml_97_0"); c_talk_wait(); } c_wait(30); c_speaker("asgore"); c_msgsetloc(0, "\\Eg* Wh..^1. what are you DOING!?/", "obj_ch5_DW30_slash_Step_0_gml_112_0"); c_facenext("flowery", "J"); c_msgnextloc("\\EJ* A-Asgore!^1? Asgore^1, I.../%", "obj_ch5_DW30_slash_Step_0_gml_118_0"); c_talk(); c_wait_box(2); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_right); c_halt(); c_wait_talk(); c_sel(fl); c_delaycmd(16, "sprite", spr_flowery_mad_eyescovered); c_sel(as); c_autodepth(0); c_autowalk(0); c_depth(kr_actor.depth + 10); c_imagespeed(0.2); c_walkdirect_wait(306, as_actor.y, 40); c_halt(); c_wait(5); c_sprite(spr_asgore_kris_help); c_halt(); c_setxy(254, 664); c_sel(kr); c_visible(0); c_sel(as); c_var_lerp("image_index", 0, 3, 12); c_speaker("asgore"); c_msgsetloc(0, "\\Eh* Kris^1, Kris^1, my God^1, are you alright?/%", "obj_ch5_DW30_slash_Step_0_gml_134_0"); c_talk(); c_wait(6); c_snd_play(snd_bump); c_wait_talk(); c_wait(15); c_sel(as); c_sprite(spr_asgore_kneel_sad_lookdown); c_setxy(284, 640); c_sel(kr); c_autowalk(0); c_sprite(spr_asgore_kris_help_2); c_imageindex(3); c_setxy(254, 664); c_visible(1); c_wait(15); c_speaker("asgore"); c_msgsetloc(0, "\\Ek* ..^1. Flowery^1, didn't you say they went home.../%", "obj_ch5_DW30_slash_Step_0_gml_146_0"); c_talk_wait(); c_wait(30); c_speaker("flowery"); c_fefc(0, 0); c_msgsetloc(0, "* I..^1. I thought..^1. if they wanted to prove.../%", "obj_ch5_DW30_slash_Step_0_gml_152_0"); c_talk_wait(); c_sel(as); c_sprite(spr_asgore_kneel_sad); c_wait(30); c_speaker("asgore"); c_msgsetloc(0, "\\Ei* How could I have let this happen.../", "obj_ch5_DW30_slash_Step_0_gml_160_0"); c_msgnextloc("\\Ek* I was so obsessed with finding out about the Dark World.../", "obj_ch5_DW30_slash_Step_0_gml_161_0"); c_msgnextloc("\\Ei* ..^1. I didn't make sure you were.../%", "obj_ch5_DW30_slash_Step_0_gml_162_0"); c_talk(); c_wait_box(1); c_sel(as); c_sprite(spr_asgore_kneel_sad_lookdown); c_wait_box(2); c_sel(as); c_sprite(spr_asgore_kneel_sad); c_wait_talk(); c_customfunc(function() { _healing_rain.x = 300; _healing_rain.y = 620; _healing_rain.init(id, kr_actor); }); c_sel(as); c_sprite(spr_asgore_kneel_annoyed); c_imageindex(0); c_wait(15); c_sel(as); c_sprite(spr_asgore_kneel_look_up); c_imageindex(1); c_customfunc(function() { _healing_rain_f.x = 680; _healing_rain_f.y = 570; _healing_rain_f.init(id, fl_actor); }); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_look_up); c_halt(); c_wait_if(_healing_rain_f, "_finished", "=", true); c_var_instance(_blue, "sprite_index", spr_blue_laugh); c_var_instance(_blue, "image_speed", 0.2); c_var_instance(_blue, "y", cameray() - 200); c_var_instance(_blue, "x", 170); c_wait(1); c_wait(30); c_customfunc(function() { with (_blue) { scr_script_repeat(function() { var target_y = 500; var current_y = (y >= (target_y + 10)) ? target_y : (target_y + 10); scr_lerpvar("y", y, current_y, 30, 1, "in"); }, -1, 30); } }); c_wait(30); c_wait(30); c_var_instance(_blue, "image_speed", 0); c_wait(15); c_speaker("blue"); c_msgsetsubloc(0, "~1* This is a comedy^1, not a~2tragedy^1. Get up^1, you two./%", (global.lang == "ja") ? "\\m5\t\t\t" : "\\m5\t\t", (global.lang == "ja") ? "&\t\t\t\t" : "&\t\t", "obj_ch5_DW30_slash_Step_0_gml_186_0"); c_talk_wait(); c_var_instance(_blue, "sprite_index", spr_enemy_blue_ballet_r); c_var_instance(_blue, "image_speed", 0.4); c_wait(10); c_customfunc(function() { with (_blue) { scr_script_repeat_stop(); scr_script_repeat(function() { var target_y = cameray() - 200; scr_lerpvar("y", y, target_y, 30, 1, "in"); }, -1, 30); } global.hp[1] = global.maxhp[1]; global.hp[2] = global.maxhp[2]; global.hp[3] = global.maxhp[3]; }); c_sel(fl); c_sprite(spr_flowery_mad_eyescovered); c_halt(); c_sel(kr); c_shakeobj(); c_snd_play(snd_noise); c_wait(30); c_sel(kr); c_sprite(spr_kris_fallen_dark); c_setxy(256, 690); c_halt(); c_shakeobj(); c_snd_play(snd_wing); c_sel(as); c_sprite(spr_asgore_armor_walk_left); c_autowalk(0); c_imageindex(0); c_walkdirect(300, as_actor.y - 10, 4); c_wait(2); c_imageindex(1); c_wait(2); c_imageindex(0); c_wait(4); c_sprite(spr_asgore_surprised_hand); c_halt(); c_wait(2); c_imageindex(1); c_speaker("asgore"); c_msgsetloc(0, "\\EH* Kris^1, Kris^1! Thank goodness you're okay!/%", "obj_ch5_DW30_slash_Step_0_gml_227_0"); c_talk_wait(); c_wait(30); c_sel(as); c_sprite(spr_asgore_armor_walk_look_down); c_flip("x"); c_halt(); c_wait(15); c_pannable(1); c_pan(-20, cameray(), 60); c_customfunc(function() { with (_blue) visible = 0; with (_cloud) visible = 0; sunset(); }); c_mus2("volume", 0, 60); c_wait(61); c_speaker("asgore"); c_msgsetloc(0, "\\Ej* ..^1. Kris.../", "obj_ch5_DW30_slash_Step_0_gml_252_0"); c_msgnextloc("\\El* I think.../%", "obj_ch5_DW30_slash_Step_0_gml_253_0"); c_talk_wait(); c_wait(30); c_speaker("asgore"); c_msgsetloc(0, "\\Em* I owe you an apology./", "obj_ch5_DW30_slash_Step_0_gml_263_0"); c_msgnextloc("\\El* Not just you^1, but..^1. everyone^1, as well./%", "obj_ch5_DW30_slash_Step_0_gml_264_0"); c_talk(); c_wait_box(1); c_wait_talk(); c_customfunc(function() { with (_flashback) bg_fade_in(); }); c_wait(60); c_customfunc(function() { flashback_track[0] = snd_init("asgore_conspiracy.ogg"); flashback_track[1] = mus_loop_ext(flashback_track[0], 1, 1); mus_volume(flashback_track[1], 0, 0); mus_volume(flashback_track[1], 1, 30); }); c_customfunc(function() { with (_flashback) dequeue_text(); }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(60); c_customfunc(function() { with (_flashback) bg_stab(); }); c_wait(15); c_customfunc(function() { with (_flashback) dequeue_text(); }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { with (_flashback) bg_stab_fade(); }); c_customfunc(function() { with (_flashback) dequeue_text(); }); c_wait_if(_flashback, "_current_state", "=", "none"); c_var_lerp_to_instance(id, "bluramt", 5, 30); c_wait(30); c_customfunc(function() { with (_flashback) { show_fountain(); dequeue_text(); } }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { with (_flashback) fade_in_silo("asgore"); }); c_wait(30); c_customfunc(function() { with (_flashback) dequeue_text(); }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { with (_flashback) fountain_fade_out(); }); c_wait(60); c_customfunc(function() { with (_flashback) { fade_in_silo("kris"); dequeue_text(); } }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { with (_flashback) { fade_in_silo("asriel"); dequeue_text(); } }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { with (_flashback) { fade_in_silo("toriel"); dequeue_text(); } }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { _flashback.show_papers(); }); c_wait(60); c_customfunc(function() { with (_flashback) dequeue_text(); }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { _flashback.show_lines(); }); c_wait(60); c_customfunc(function() { with (_flashback) dequeue_text(); }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { _flashback.fade_in_silo("asgore_red"); }); c_customfunc(function() { with (_flashback) dequeue_text(); }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { _flashback.fade_out_silo("toriel"); }); c_customfunc(function() { with (_flashback) dequeue_text(); }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { _flashback.fade_out_silo("asriel"); }); c_customfunc(function() { with (_flashback) dequeue_text(); }); c_wait_if(_flashback, "_current_state", "=", "none"); c_wait(30); c_customfunc(function() { _flashback.grow_papers(); _flashback.fade_out_silo("kris"); }); c_wait(90); c_customfunc(function() { _flashback.fade_out_silo("asgore_red"); _flashback.fade_out_papers(); }); c_customfunc(function() { mus_volume(flashback_track[1], 0, 30); }); c_var_lerp_to_instance(id, "bluramt", 0, 60); c_wait_if(_flashback, "_current_state", "=", "finished"); c_sel(as); c_sprite(spr_asgore_armor_walk_look_down); c_speaker("asgore"); c_msgsetloc(0, "\\Ei* Kris..^1. I'm sorry^1. I'm sorry for not realizing sooner./", "obj_ch5_DW30_slash_Step_0_gml_551_0"); c_msgnextloc("\\El* When Asriel comes home.../", "obj_ch5_DW30_slash_Step_0_gml_552_0"); c_msgnextloc("\\EI* ..^1. I would love to see the both of you together./", "obj_ch5_DW30_slash_Step_0_gml_553_0"); c_msgnextloc("\\E3* Even..^1. without your mother^1, if she prefers./%", "obj_ch5_DW30_slash_Step_0_gml_554_0"); c_talk(); c_wait_box(1); c_wait_box(2); c_wait_box(3); c_wait_talk(); c_sel(as); c_sprite(spr_asgore_lookback_sad); c_halt(); c_flip("x"); c_wait(30); c_speaker("asgore"); c_msgsetloc(0, "\\E2* ..^1. and^1, Kris?/%", "obj_ch5_DW30_slash_Step_0_gml_580_0"); c_talk_wait(); c_wait(15); c_sel(as); c_sprite(spr_asgore_armor_walk_left); c_halt(); c_autowalk(0); c_imageindex(0); c_walkdirect(340, as_actor.y - 10, 8); c_wait(4); c_imageindex(1); c_wait(4); c_imageindex(0); c_speaker("asgore"); c_msgsetloc(0, "\\Ej* I'm immensely proud of you./%", "obj_ch5_DW30_slash_Step_0_gml_590_0"); c_talk_wait(); c_sel(as); c_sprite(spr_asgore_armor_walk_up); c_walkdirect(340, 620, 8); c_wait(4); c_imageindex(1); c_wait(4); c_imageindex(0); c_speaker("asgore"); c_msgsetloc(0, "\\El* It seems that while I wasn't looking.../%", "obj_ch5_DW30_slash_Step_0_gml_591_0"); c_talk_wait(); c_sel(as); c_sprite(spr_asgore_armor_walk_right); c_autodepth(1); c_addxy(-10, -6); c_wait(30); c_speaker("asgore"); c_msgsetloc(0, "\\E3* You've become courageous..^1. wise.../%", "obj_ch5_DW30_slash_Step_0_gml_592_0"); c_talk_wait(); c_sel(su); var su_start_pos = new Vector2(camerax() + view_wport[0] + 20, 674); c_setxy(su_start_pos.x, su_start_pos.y); c_visible(1); c_sel(ra); var ra_start_pos = new Vector2(camerax() + view_wport[0] + 60, 679); c_setxy(ra_start_pos.x, ra_start_pos.y); c_visible(1); var su_x_pos = 298; var su_y_pos = su_start_pos.y; var su_walktime = scr_calculate_move_distance(su_start_pos.x, su_start_pos.y, su_x_pos, su_y_pos, 6); c_sel(su); c_facing("susieunhappy"); c_autowalk(0); c_sprite(spr_susie_walk_left_dw_unhappy); c_imagespeed(0.2); c_walkdirect(su_x_pos, su_y_pos, su_walktime); c_delaycmd(su_walktime + 1, "imagespeed", 0); c_delaycmd(su_walktime + 1, "imageindex", 0); c_wait(15); var ra_x_pos = 348; var ra_y_pos = ra_start_pos.y; var ra_walktime = scr_calculate_move_distance(ra_start_pos.x, ra_start_pos.y, ra_x_pos, ra_y_pos, 6); c_sel(ra); c_facing("ralseihat"); c_autowalk(0); c_sprite(spr_ralseil); c_imagespeed(0.2); c_walkdirect(ra_x_pos, ra_y_pos, ra_walktime); c_delaycmd(ra_walktime + 1, "imagespeed", 0); c_delaycmd(ra_walktime + 1, "imageindex", 0); c_wait(15); c_sel(as); c_sprite(spr_asgore_armor_walk_down); c_wait(45); c_sel(su); c_sprite(spr_susie_help_kris); c_halt(); c_sel(kr); c_visible(0); c_sel(su); c_var_lerp("image_index", 0, 6, 24); c_wait(25); c_sel(kr); c_facing("r"); c_addxy(4, 0); c_visible(1); c_sel(su); c_facing("susiedarkeyes"); c_facing("l"); c_speaker("asgore"); c_msgsetloc(0, "\\E1* And made many wonderful friends./", "obj_ch5_DW30_slash_Step_0_gml_683_0"); c_msgnextloc("\\Em* Kris..^1. it's your time now./", "obj_ch5_DW30_slash_Step_0_gml_684_0"); c_msgnextloc("\\El* End this dream..^1. won't you?/%", "obj_ch5_DW30_slash_Step_0_gml_685_0"); c_talk_wait(); c_sel(ra); c_autowalk(0); c_sprite(spr_ralseid); c_imagespeed(0.2); c_walkdirect(ra_x_pos, ra_y_pos + 20, 20); c_delaycmd(21, "sprite", spr_ralseil); c_delaywalkdirect(21, ra_x_pos - 40, ra_y_pos + 20, 20); c_delaycmd(42, "imagespeed", 0); c_pan(360, cameray(), 80); c_sel(as); c_sprite(spr_asgore_armor_walk_look_away); c_imagespeed(0.2); c_walkdirect_wait(560, 660, 50); c_walkdirect_wait(748, 660, 60); c_halt(); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_reach_right); c_shakeobj(); c_speaker("flowery"); c_msgsetloc(0, "\\EJ* But wait..^1. Asgore!/", "obj_ch5_DW30_slash_Step_0_gml_708_0"); c_msgnextloc("\\EI* What about..^1. the diner!^1? What about skateboards!?/%", "obj_ch5_DW30_slash_Step_0_gml_709_0"); c_talk(); c_wait_box(1); c_sel(fl); c_shakeobj(); c_wait_talk(); c_wait(30); c_sel(as); c_sprite(spr_asgore_armor_walk_mad); c_speaker("asgore"); c_msgsetloc(0, "\\E2* Flowery.../", "obj_ch5_DW30_slash_Step_0_gml_717_0"); c_msgnextloc("\\E7* ..^1. you do know I was just playing along^1, right?/", "obj_ch5_DW30_slash_Step_0_gml_718_0"); c_msgnextloc("\\E2* My only goal was to find the truth./", "obj_ch5_DW30_slash_Step_0_gml_719_0"); c_msgnextloc("\\E7* If anything^1, your actions toward me.../", "obj_ch5_DW30_slash_Step_0_gml_720_0"); c_msgnextloc("\\E2* ..^1. made me realize^1, well.../", "obj_ch5_DW30_slash_Step_0_gml_721_0"); c_msgnextloc("\\E7* How it feels^1, to receive..^1. such unasked-for affection./%", "obj_ch5_DW30_slash_Step_0_gml_722_0"); c_talk(); c_wait_box(1); c_sel(as); c_sprite(spr_asgore_armor_walk_look_away); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_right); c_wait_box(2); c_sel(as); c_sprite(spr_asgore_armor_walk_look_up); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_right_lookdown); c_wait_box(3); c_sel(as); c_sprite(spr_asgore_armor_walk_look_down); c_wait_box(4); c_sel(as); c_sprite(spr_asgore_armor_walk_look_away); c_wait_box(5); c_sel(as); c_sprite(spr_asgore_armor_walk_look_down); c_wait_talk(); c_wait(30); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_reach_right); c_shakeobj(); c_speaker("flowery"); c_msgsetloc(0, "\\EK* You didn't..^1. actually like my mixtape?/", "obj_ch5_DW30_slash_Step_0_gml_750_0"); c_facenext("asgore", "2"); c_msgnextloc("\\E2* Well..^1. I did^1. It was^1, well^1, very thoughtful./", "obj_ch5_DW30_slash_Step_0_gml_752_0"); c_msgnextloc("\\E3* At times^1, you seemed..^1. like a really lovely person./", "obj_ch5_DW30_slash_Step_0_gml_753_0"); c_msgnextloc("\\EI* All of you did^1. But.../", "obj_ch5_DW30_slash_Step_0_gml_754_0"); c_facenext("flowery", "J"); c_msgnextloc("\\EJ* Asgore^1, listen^1! This world^1, it's perfect for you!/", "obj_ch5_DW30_slash_Step_0_gml_756_0"); c_msgnextloc("\\EI* I've seen how alone you are^1! You want to go BACK!?/%", "obj_ch5_DW30_slash_Step_0_gml_757_0"); c_talk(); c_wait_box(2); c_sel(as); c_sprite(spr_asgore_armor_walk_look_away); c_wait_box(6); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_reach_right); c_shakeobj(); c_wait_talk(); c_wait(30); c_sel(as); c_sprite(spr_asgore_armor_walk_look_down); c_speaker("asgore"); c_msgsetloc(0, "\\E7* Flowery^1. Even if I wanted to..^1. I couldn't stay./", "obj_ch5_DW30_slash_Step_0_gml_775_0"); c_facenext("flowery", "J"); c_msgnextloc("\\EJ* Why?/", "obj_ch5_DW30_slash_Step_0_gml_777_0"); c_facenext("asgore", "2"); c_msgnextloc("\\E2* Back in the real world^1, my shop is waiting./", "obj_ch5_DW30_slash_Step_0_gml_779_0"); c_msgnextloc("\\E3* It's not right to leave it empty./%", "obj_ch5_DW30_slash_Step_0_gml_780_0"); c_talk(); c_wait_box(2); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_right); c_wait_box(4); c_sel(as); c_sprite(spr_asgore_armor_walk_right); c_wait_talk(); c_sel(as); c_imagespeed(0.2); c_walkdirect(860, 660, 30); c_delaycmd(31, "imagespeed", 0); c_delaycmd(31, "imageindex", 0); c_wait(15); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_right); c_wait(30); c_speaker("asgore"); c_msgsetloc(0, "\\E0* Someone has to take care of the flowers./", "obj_ch5_DW30_slash_Step_0_gml_805_0"); c_facenext("flowery", "S"); c_msgnextloc("\\ES* ..^1. heh./", "obj_ch5_DW30_slash_Step_0_gml_807_0"); c_msgnextloc("\\E7* Can't argue with that^1, oldbuddy./%", "obj_ch5_DW30_slash_Step_0_gml_808_0"); c_talk(); c_wait_box(2); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_right_lookdown); c_wait_talk(); c_sel(as); c_imagespeed(0.2); c_walkdirect_wait(990, 660, 30); c_visible(0); c_wait(30); c_sel(fl); c_sprite(spr_flowery_kneel_hurt_right_lookdown_smile); c_wait(5); c_speaker("flowery_s"); c_msgsetloc(0, "\\E3* If that's what he wants..^1. that's what he wants./%", "obj_ch5_DW30_slash_Step_0_gml_822_0"); c_talk_wait(); c_wait(30); c_pannable(1); c_panobj(kr_actor, 60); c_wait(61); c_sel(kr); c_facing("d"); c_pannable(0); c_actortokris(); c_actortocaterpillar(); c_terminatekillactors(); } if (con == 3 && !i_ex(obj_cutscene_master)) { global.interact = 0; global.facing = 0; global.plot = 500; var dw40_event = instance_create(0, 0, obj_ch5_DW40); with (dw40_event) set_up(); with (_flashback) clean_up(); snd_free(flashback_track[0]); con = -1; }