if (!_active) exit; _timer++; if ((_timer % 4) == 0) { var shine = instance_create(_parent.x + irandom_range(-30, 30), _parent.y - 10, obj_afterimage); shine.image_speed = 0.25; shine.image_alpha = _sparkle_alpha; shine.sprite_index = spr_shine; shine.visible = true; shine.gravity = 0.25; shine.depth = _target_depth; scr_darksize(shine); }