scr_bullet_init(); scr_darksize(); nubert_first = false; nubert_length = 0; nubert_angle = 0; nubert_overload = 0; nubert_speed = 30; nubert_friction = 0.975; nubert_done = false; nubert_next = -4; nubert_previous = id; nubert_crown = true; nubert_reverse = false;