event_inherited(); if (bounce == 0) basey = parent.y; x = (parent.x + (sin(wobble) * 3)) - (obj_bullet_wheelspring.hspeed / (1 + (bounce / 12))); if (bounce > 0 || bouncespeed > 0) { bounce += bouncespeed; if (bounce <= 0) { bounce = 0; grav = 0.139; } bouncespeed -= grav; } y = (basey - 39 - bounce) + (2 * obj_bullet_wheelspring.image_index);