if (active == 1) { damage = 109; if (global.encounterno == 220) { damage = 62; if (global.tempflag[51] > 7) damage -= 5; if (global.tempflag[51] > 8) damage -= 5; if (global.tempflag[51] > 9) damage -= 5; if (global.tempflag[51] > 10) damage -= 5; } if (i_ex(obj_netskie_enemy)) { target = 4; damage = 92; } if (netskie == 1) { instance_destroy(); with (obj_netskie_enemy) scr_mercyadd(myself, 4); exit; } with (obj_aqua_enemy) { if (fight_type == "solo") { if (myattackchoice == 0) attack_chain_hits++; if (myattackchoice == 1) attack_fan_hits++; if (myattackchoice == 2) attack_petal_hits++; if (myattackchoice == 3) attack_omega_hits++; } if (fight_type == "seth") phasehit = true; } if (target != 3) scr_damage(); if (target == 3) scr_damage_all(); if (destroyonhit == 1) instance_destroy(); }