active = true; sprite_index = spr_attack_knifechain; direction = scr_at_player(x, y); image_angle = direction; speed = 6.25; if (netskie == 1) { sprite_index = spr_attack_knife_kitsune; image_xscale = 1; image_yscale = 1; speed = 5.5; } gravity_direction = direction; gravity = 0.1; depth -= 51; with (obj_lerpvar) { if (target == other.id) instance_destroy(); }