if (sprite_index == spr_swatchling_platter_candy) { } draw_self(); if (sprite_index == spr_swatchling_platter_candy) { if (i_ex(obj_heart)) depth = obj_heart.depth + 1; draw_set_alpha(telegraph_alpha); var _x1 = x - 7; if (_x1 < ((obj_growtangle.x + 5) - (obj_growtangle.sprite_width * 0.5))) _x1 = (obj_growtangle.x - (obj_growtangle.sprite_width * 0.5)) + 5; var _x2 = x + 9; if ((_x2 + 2) > (obj_growtangle.x + (obj_growtangle.sprite_width * 0.5))) _x2 = obj_growtangle.x + (obj_growtangle.sprite_width * 0.5); d_rectangle_color(_x1, (obj_growtangle.y - (obj_growtangle.sprite_height * 0.5)) + 5, _x2, (obj_growtangle.y + (obj_growtangle.sprite_height * 0.5)) - 4, 65280, 65280, 65280, 65280, false); gpu_set_fog(1, c_white, 0, 0); draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, telegraph_alpha); gpu_set_fog(0, c_white, 0, 0); draw_set_alpha(1); }