if (i_ex(obj_flowery_enemy)) { target = obj_flowery_enemy.target; damage = obj_flowery_enemy.damage; } if (image_blend == c_aqua && obj_heart.dash_h > 2) { event_user(1); } else if (active == 1) { if (target != 3) scr_damage(); if (target == 3) scr_damage_all(); if (destroyonhit == 1) instance_destroy(); }