audio_stop_sound(snd_punchweak); snd_play_pitch(snd_punchweak, 1.1); var _y = (bbox_bottom + bbox_top) / 2; with (instance_create_depth(x, _y, depth, obj_plat_vfx)) { sprite_index = spr_hit_vfx; image_speed = 1; depth = other.depth - 1; } with (instance_create_depth(x, _y, depth - 1, obj_flowerdie)) { sprite_index = spr_papergrass_pieces; scale = other.image_xscale; speed = 5; image_blend = other.image_blend; } with (instance_create_depth(x, y, depth, obj_marker)) { sprite_index = other.sprite_index; image_speed = 0; image_blend = #1F1F1F; scr_darksize(); }