scr_bullet_init(); scr_darksize(); grazepoints = 5; depth = obj_growtangle.depth - 1; with (obj_blue_enemy) visible = false; image = instance_create(x, y, obj_marker); with (image) { sprite_index = other.sprite_index; image_speed = 0; image_index = 3.99; depth = obj_blue_enemy.depth; scr_darksize(); } image_speed = 0; image_index = 3.99; scr_lerpvar("image_index", 3.99, 0, 16); timer = 0; counter = 0; amp = 0; multiplier = 12; yanchor = y; bullet_list_top = ds_list_create(); bullet_list_mid = ds_list_create(); bullet_list_bot = ds_list_create(); mode = 2; ending = false; instance_create_depth(x, y, obj_growtangle.depth - 3, obj_yellow_reticle_drawer);