layer_set_visible("TILES_BATTLEBORDER", 0); surf = -1; spr_battleborder = -1; myalpha = 0; state = 0; layer_depth("TILES_BATTLEBORDER_ANIM", 777777); layer_script_begin("TILES_BATTLEBORDER_ANIM", scr_layer_alpha_begin); layer_script_end("TILES_BATTLEBORDER_ANIM", scr_layer_alpha_end);