event_inherited(); target = 4; damage = 100; if (i_ex(obj_pink_enemy)) damage = obj_pink_enemy.damage; element = 6; active = 1; float_dir = 0; life_time = 0; grazepoints = 2; image_xscale = 0.025; image_yscale = 0.025; phase = 0; pattern_time = 0; snd_stop(snd_ghostappear); snd_play_x(snd_ghostappear, 1, 1.5);