event_inherited(); target = 4; damage = 100; if (i_ex(obj_pink_enemy)) damage = obj_pink_enemy.damage; grazepoints = 2; active = 1; destroyonhit = 0; life_time = 0; image_xscale = 1; image_yscale = 1; phase = 0; pattern_time = 0; launch_time = 0; boom_frame = -1; boom_x = x; boom_y = y; bar_x = x; bar_y = y; bar_hspeed = 0; bar_vspeed = 0; bar_spin = 0; bar_angle = 0;