event_inherited(); target = 4; damage = 100; if (i_ex(obj_pink_enemy)) damage = obj_pink_enemy.damage; element = 6; active = 1; life_time = 0; destroyonhit = 0; image_xscale = 2; image_yscale = 2; start_x = 0; start_y = 0; audience_y = 0; audience_sway = 0; audience_angle = 0; audience_hater = 0; audience_shoottime = 0; audience_popout = -40; hater_popout = -40; image_angle = 0; phase = 1; pattern_time = 0;