event_inherited(); siner = 0; con = 0; actionsiner = 0; actionxsiner = 0; destroyonhit = 0; xstart = camerax() + 472; ystart = cameray() + 216; x = xstart; y = ystart; with (obj_orange_enemy) visible = false; scr_darksize(); damage = 100; if (i_ex(obj_pink_enemy)) damage = obj_pink_enemy.damage; target = 4;