if (surface_exists(knife_surface)) surface_free(knife_surface); ds_list_destroy(offset_list); with (obj_aqua_enemy) visible = true; with (obj_netskie_enemy) { if (i_ex(aquamarker)) aquamarker.visible = true; visible = true; } if (i_ex(obj_seth_shi_controller)) { with (obj_growtangle) growcon = 3; with (obj_seth_shi_controller) { if (i_ex(aqua_marker)) { with (aqua_marker) visible = true; } } }