with (instance_create(obj_aqua_enemy.x, obj_aqua_enemy.y, obj_attack_knifefan_manager)) { knife_number = 2; cooldown += 12; } with (instance_create(obj_aqua_enemy.x, obj_aqua_enemy.y, obj_attack_knife_leafling)) { knife_number = 6; cooldown += 12; } timer = 0;