if (fight_type == "solo") { switch (turn % 3) { case 0: myattackchoice = 1; break; case 1: myattackchoice = 0; break; case 2: myattackchoice = 2; break; } turn++; if (global.mercymod[myself] == 100 || omega_switch) { myattackchoice = 3; with (obj_battlecontroller) noreturn = true; } } else if (fight_type == "seth") { if (turns == 0) { switch (global.flag[1313]) { case 0: myattackchoice = 4; break; case 1: myattackchoice = 0; break; case 2: myattackchoice = 1; break; case 3: myattackchoice = 2; break; case 4: myattackchoice = 3; break; } } if (turns == 1 && !phasehit) { if (myattackchoice != 1) myattackchoice = 1; else myattackchoice = 2; } if (turns == 2) { previous_attack = myattackchoice; myattackchoice = 5; } if (turns == 3) { if (!phasehit) myattackchoice = previous_attack; else myattackchoice = 5; } if (turns == 4) myattackchoice = 0; with (obj_purple_enemy) duck_hit = other.phasehit; phasehit = false; talked = 2; }