targets = []; target_offset = []; target_size = []; target_count = 0; auto_update = false; visible = false; image_alpha = 0.5; average = false; update = true; AddTarget = function() { targets[target_count] = argument[0]; target_offset[target_count] = scr_getspritepoint_relative(argument[0], 0.5, 1); target_size[target_count] = new Vector2(argument[0].sprite_width, argument[0].sprite_height); target_count++; };