my_surface = -4; xscale = 1; yscale = 1; alpha = 0.5; anchor_x = x - camera_get_view_x(view_camera[0]); anchor_y = y - camera_get_view_y(view_camera[0]); xrate = 0.01; yrate = 0.01; faderate = 0.00625; draw_end = false;