shader_replace_simple_set_hook(41); shader_set_uniform_f(u_forceColor, color_get_red(tint) / 255, color_get_green(tint) / 255, color_get_blue(tint) / 255); if (additive) draw_set_blend_mode(bm_add); draw_self(); if (additive) draw_set_blend_mode(bm_normal); shader_replace_simple_reset_hook();