event_inherited(); actor = []; length = []; angle_offset = []; height_offset = []; count = 0; autoDepth = true; groupDepth = false; active = false; reinit = false; rotation = 0; yscale = 1; function add_actor(arg0, arg1 = 0, arg2 = 0, arg3 = 0) { actor[count] = arg0; length[count] = arg1; angle_offset[count] = arg2; height_offset[count] = arg3; count++; var _vec2 = new Vector2(0, 0); _vec2.x = x + lengthdir_x(arg1, arg2 + direction); _vec2.y = (y + (lengthdir_y(arg1, arg2 + direction) * yscale)) - arg3; exit; }