function snd_play_echo(arg0, arg1 = 15, arg2 = 0.25, arg3 = 1, arg4 = 1, arg5 = 0) { var __echo = instance_create(x, y, obj_snd_echo); __echo.sound = arg0; __echo.pitch = arg4; __echo.vol = arg3; __echo.delay = arg1; __echo.decay = arg2; __echo.pitch_shift = arg5; }