function scr_vfx_stardeath(arg0, arg1, arg2) { _angle = irandom(90); var i = 0; repeat (arg2) { vfx = instance_create_depth(arg0, arg1, depth + 1, obj_plat_vfx_star); vfx.speed = 20; vfx.direction = ((i / arg2) * 360) - _angle; vfx.alarm[0] = 5; vfx.alarm[1] = 7; i++; } }