function scr_sprite_asset_info(arg0, arg1) { var __asset = layer_sprite_get_id(layer_get_id(arg1), arg0); var __struct = { x: layer_sprite_get_x(__asset), y: layer_sprite_get_y(__asset), alpha: layer_sprite_get_alpha(__asset), blend: layer_sprite_get_blend(__asset), angle: layer_sprite_get_angle(__asset), sprite: layer_sprite_get_sprite(__asset), index: layer_sprite_get_index(__asset) }; return __struct; }