function scr_plat_standing_on(arg0, arg1) { if (is_string(arg0)) { if (arg0 == "kr" || arg0 == "kris") { with (obj_plat_player) return grounded && ground == arg1; } else { with (obj_plat_follower) { if ((arg0 == "su" || arg0 == "susie") && name == "susie") return grounded && ground == arg1; if ((arg0 == "ra" || arg0 == "ralsei") && name == "ralsei") return grounded && ground == arg1; } } } else if (variable_instance_exists(arg0, "ground")) { return arg0.grounded && arg0.ground == arg1; } }