function scr_plat_enemy_wave_active() { var all_gone = true; with (obj_flower_enmparent) { if (scr_onscreen(self)) { all_gone = false; break; } } if (all_gone) { with (obj_flower_respwn) { if (scr_onscreen(self)) { all_gone = false; break; } } } return !all_gone; }