function scr_onscreen_tolerance(arg0, arg1) { obj = arg0; spacer = arg1; var __cx = camera_get_view_x(view_camera[0]); var __cy = camera_get_view_y(view_camera[0]); if ((obj.x + obj.sprite_width + spacer) < __cx || (obj.x - spacer) > (__cx + 640) || (obj.y + obj.sprite_height + spacer) < __cy || (obj.y - spacer) > (__cy + 480)) return false; else return true; }