function scr_marker_frominstance(arg0 = id, arg1 = false) { var obj = 1238; if (arg1) obj = 1496; var _marker = instance_create(arg0.x, arg0.y, obj); _marker.sprite_index = arg0.sprite_index; _marker.image_alpha = arg0.image_alpha; _marker.image_angle = arg0.image_angle; _marker.image_blend = arg0.image_blend; _marker.image_index = arg0.image_index; _marker.image_speed = arg0.image_speed; _marker.image_xscale = arg0.image_xscale; _marker.image_yscale = arg0.image_yscale; _marker.mask_index = arg0.mask_index; _marker.depth = arg0.depth; return _marker; } function scr_fog_marker_frominstance(arg0 = id, arg1 = 32768) { var _marker = instance_create(arg0.x, arg0.y, obj_marker_fog); _marker.sprite_index = arg0.sprite_index; _marker.image_alpha = arg0.image_alpha; _marker.image_angle = arg0.image_angle; _marker.image_blend = arg0.image_blend; _marker.image_index = arg0.image_index; _marker.image_speed = arg0.image_speed; _marker.image_xscale = arg0.image_xscale; _marker.image_yscale = arg0.image_yscale; _marker.mask_index = arg0.mask_index; _marker.depth = arg0.depth; _marker.color = arg1; return _marker; } function scr_blend_marker_frominstance(arg0 = id, arg1 = 1) { var _marker = instance_create(arg0.x, arg0.y, obj_marker_blend); _marker.sprite_index = arg0.sprite_index; _marker.image_alpha = arg0.image_alpha; _marker.image_angle = arg0.image_angle; _marker.image_blend = arg0.image_blend; _marker.image_index = arg0.image_index; _marker.image_speed = arg0.image_speed; _marker.image_xscale = arg0.image_xscale; _marker.image_yscale = arg0.image_yscale; _marker.mask_index = arg0.mask_index; _marker.depth = arg0.depth; _marker.blend = arg1; return _marker; } function scr_fogblend_marker_frominstance(arg0 = id, arg1 = 1, arg2 = 32768) { var _marker = instance_create(arg0.x, arg0.y, obj_marker_fogblend); _marker.sprite_index = arg0.sprite_index; _marker.image_alpha = arg0.image_alpha; _marker.image_angle = arg0.image_angle; _marker.image_blend = arg0.image_blend; _marker.image_index = arg0.image_index; _marker.image_speed = arg0.image_speed; _marker.image_xscale = arg0.image_xscale; _marker.image_yscale = arg0.image_yscale; _marker.mask_index = arg0.mask_index; _marker.depth = arg0.depth; _marker.blend = arg1; _marker.color = arg2; return _marker; }