function scr_manage_sunstate(arg0) { lutobject = instance_create_layer(0, 0, "OBJECTS_SHADOWS", obj_lutshader); lutobject.set_lut(arg0); sunShadows = instance_create_layer(0, 0, "OBJECTS_SHADOWS", obj_sunshadows); scr_set_shadow(arg0); if (arg0 == 1) layer_set_visible("ASSETS_Shadows_buildings", true); if (arg0 == 2) { if (i_ex(obj_festival_animator)) instance_destroy(obj_festival_animator); instance_create_layer(0, 0, "OBJECTS_MAIN", obj_festival_shadow_frame_setter); } }