function scr_endcombat_instant() { global.fighting = 0; with (obj_battleback) instance_destroy(); global.flag[49] = global.tension; global.tension = 0; snd_free(global.batmusic[0]); snd_volume(global.currentsong[1], 0, 0); global.faceaction[0] = 0; global.faceaction[1] = 0; global.faceaction[2] = 0; global.battleend = 1; global.mnfight = -1; with (obj_battlecontroller) { with (battlewriter) instance_destroy(); } with (obj_face) instance_destroy(); with (obj_smallface) instance_destroy(); for (var i = 0; i < 5; i += 1) { if (global.hp[i] < 1) global.hp[i] = round(global.maxhp[i] / 8); } with (obj_battlecontroller) { lastbattlewriter = 32482473284732; instance_destroy(); } with (obj_tensionbar) instance_destroy(); }