function b_make(arg0 = 0, arg1 = 0, arg2 = 0, arg3 = 0, arg4 = -1) { var xx = camerax(); var yy = cameray(); battlewriter = instance_create(xx + 30 + arg2, yy + 376 + arg3, obj_writer); myface = instance_create(xx + 26 + arg0, yy + 380 + arg1, obj_face); with (battlewriter) { dialoguer = 1; facer = 1; if (global.fc == 0 && originalcharline == 33) charline = 26; if (arg4 != -1) charline = arg4; } } function b_ex() { return instance_exists(obj_writer); }