function scr_layer_alpha_begin() { if (event_number == 0) { with (obj_battleLayerHighlight) { shader_replace_simple_set_hook(33); shader_set_uniform_f(shader_get_uniform(shd_alpha, "alpha"), myalpha); } } } function scr_layer_alpha_end() { if (shader_current() != -1) shader_replace_simple_reset_hook(); }