with (instance_create_depth(x + 72, y + 20, depth - 1, obj_regularbullet)) { active = false; sprite_index = spr_lens_flash; image_speed = 0.5; damage = other.damage; scr_script_delayed(instance_destroy, 16); var flash = snd_play(snd_spell_cure_slight_smaller); audio_sound_pitch(flash, 1.25); }